![]() ![]() Masters Edition is another set of online-only reprints, but that was a compilation, not a standard set.Īs time went on, two things became clear to us:ġ) It would be easier to look at the big picture and update everything than it would be to continually update small slices of the pie. Two expert-level sets ( Mirage and Visions) have been digitally reprinted for Magic Online. A bunch of Ice Age and Alliances cards popped up in Coldsnap theme decks. There are reprints that show up in expert-level sets (like Elves of Deep Shadow or Verdeloth the Ancient). So our policy was that we'd update creature types when we reprinted cards.īut we reprint cards in all sorts of weird ways. When Samite Healer showed up in Ninth Edition, was it supposed to remain a Cleric rather than a Human Cleric? No, of course not-the only way for it to make sense in Ninth Edition and in Standard was to make it a Human. We soon realized that policy would be impossible to support because we reprint cards. Then you'd have to check Oracle to know what creature types your card is, and we felt that was best avoided. At first, we had no plans to update cards from the past. Back in the Mirrodin set, we implemented the "race class" model for Magic creatures, and we made Human a creature type. Rather than continuing to live with inconsistencies for the foreseeable future, we're going all out and updating everything in one fell swoop. We have no evidence to back this up, so feel free to hand them over one at a time.Thetime has come! Over the past few years, we've been updating Magic cards to modern creature type standards in dribs and drabs. We always find that turning in multiple Bounties at one time gives us a better chance at some sort of a cool reward. We’ll help you knock them all off, at which point you can turn them over to Petra Venj at The Reef. If you have more Queen’s Wrath Bounties that you want to finish, you can visit our Destiny: House of Wolves Walkthrough and Guide. When it’s over, you can either head somewhere else on the Moon, or you can return to Orbit. It’s not a tough fight by any stretch of the imagination. If you have a powerful Hand Cannon, that is a pretty solid bet, but use of your Super Ability or Grenade won’t hurt either. In terms of defeating the Wolf Scavengers, anything will work. Nobody wants to have to return to Orbit and do this again for minimal rewards. If you are with some friends, try to let everyone do some damage, just to make sure that everyone gets credit. These are level 28 Dregs, and in order to get the Bounty you need to kill all three of them. That is where you will find the Wolf Scavengers. At the very back you will see what looks like a vault door with some large tubes sticking out of the top of it. Head that way and then take the door to your left. Past them and off to the right will be yet another area. The next room will feature a bunch of Acolytes and Knights. There will be a winding cave, and a few seconds after following it you will be at the Hall of Wisdom. Make your way into the temple and follow the path until you can drop down into the water. Go through that door and you will see a temple like structure on the other side. Summon your Sparrow and go up the hill, turning slightly right until you see a dome with some broken pieces. ![]() When ready, go to Orbit and then choose the option to Patrol on the Moon. Do all that you need to at The Reef, like check in with Variks to realize you still don’t have enough reputation for that super awesome ship you have been saving your 145 Tokens of Flight to buy. ![]()
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